Lib_MC_PlayerStats/PlayersStats.cs

115 lines
3.9 KiB
C#

using Newtonsoft.Json;
using System.Text.Json.Serialization;
namespace Lib_MCPlayerStats
{
public class PlayersStats
{
/// <summary>
/// Load player Stats from file
/// </summary>
/// <param name="file">File path</param>
/// <param name="rmc">Remove all "minecraft:"</param>
/// <returns></returns>
public static Task<Player_Stats> LoadPlayerAsync(string file, bool rmc = true)
{
Player_Stats player = new();
if (!File.Exists(file))
{
player.Username = "File not Exist";
return Task.FromResult(player); //If Deserialized object is null return empty stats object with ErrorMessage in Username
}
Stats_Internal? loaded;
if (rmc)
{
loaded = JsonConvert.DeserializeObject<Stats_Internal>(File.ReadAllText(file).Replace("minecraft:", "")); //Desearialize Stats file to internal object
}
else
{
loaded = JsonConvert.DeserializeObject<Stats_Internal>(File.ReadAllText(file)); //Desearialize Stats file to internal object and remove all "minecraft:"
}
if (loaded == null)
{
player.Username = "Deserialized object is null";
return Task.FromResult(player); //If Deserialized object is null return empty stats object with ErrorMessage in Username
}
player.Username = GetNameByUUID(file.Split(@"/").Last().Replace("-", "").Replace(".json", "")); //Get Username by UUID
//Move data from loaded stats to object with username
player.picked_up = loaded.stats.picked_up;
player.mined = loaded.stats.mined;
player.crafted = loaded.stats.crafted;
player.broken = loaded.stats.broken;
player.killed = loaded.stats.killed;
player.dropped = loaded.stats.dropped;
player.custom = loaded.stats.custom;
player.used = loaded.stats.used;
player.killed_by = loaded.stats.killed_by;
return Task.FromResult(player); //Return object with player Stats
}
/// <summary>
/// Load all player stats from files in folder
/// </summary>
/// <param name="folder">Folder path</param>
/// <param name="rmc">Remove all "minecraft:"</param>
/// <returns></returns>
public static async Task<List<Player_Stats>> LoadPlayersAsync(string folder, bool rmc)
{
List<Player_Stats> stats = new();
foreach (string file in Directory.GetFiles(folder)) //Search all .json files for load in selected directory
{
if (file.EndsWith(".json"))
{
stats.Add(await LoadPlayerAsync(file, rmc));
}
}
return stats;
}
/// <summary>
/// Get Username from UUID by Mojang Api
/// </summary>
/// <param name="UUID"></param>
/// <returns></returns>
private static string GetNameByUUID(string UUID)
{
HttpClient client = new();
MojangApi? data = null;
HttpResponseMessage response = client.GetAsync($"https://sessionserver.mojang.com/session/minecraft/profile/{UUID}").Result;
if (response.IsSuccessStatusCode)
{
#pragma warning disable CS8604
data = JsonConvert.DeserializeObject<MojangApi>(response.Content.ToString());
#pragma warning restore CS8604
}
if (data == null)
return UUID;
#pragma warning disable CS8603
return data.name;
#pragma warning restore CS8603
}
}
}